Hi guys, quick question; How do we enable a flat shaded on CE3? it's for a debugging purpose, for example like looking at the overall color balance on the scene? I cant find an option to enable this but karatekodden manage to get a screenshot of it on his Hacker Nest Env. Really glad if anyone can help me on this~
which type of shading is correct for the low poly? I like the soft shading but I find it has a horrible gradient of light on it which looks ugly, the bottom picture is the model with soft shading on the bevel parts and flat shading on the flat parts. it will have a high poly model baked on top of it, there is still a lot…
Hi guys, I have a question about a topic I know there are a lot of threads about, but after some time of searching I'm still confused about what would be the most optimized form of disposing the topology in a flat surface for a low poly that's not going to be deformed. Most of the discussions I've found treat this only for…
I know it’s a tale as old as time, and please don’t get mad at me for asking because I’ve been reading every polycount topic on normal maps/baking for the past 3 days and still can’t find an answer, but i’m still pulling my hair out because for the life of me I cannot figure out why two almost identical cubes, both with a…
Quick question fellas, how do you take off the default lighting in bodypaint, i want to see my model like in Max's flat view. thanks in advance if you got an answer for me
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Marmoset bakes any model flat. I made a sphere with a pattern for the sake of experiment and used a zrmasher, but still the map turns out without details.How to fix it?
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
Hello again, I'm trying to finalize the scene. Adjusted the lighting a bit, added a pattern to the tablecloth + created a candle with flame + a slight glare effect with plane. Right now I`m concepting an effect for the floating parts of the sword.. it is painted over the image, hope to get some feedback for it. Made the…