Almost all of what you learn for 3 will still apply in 4. The UI has changed a little and some features have been added/altered but the majority of information will still be very relevant. https://vimeo.com/album/4087816 this is a pretty extensive overview of Mari 3. https://vimeo.com/album/4892939 this is what's new for…
Hello, people of PolyCount! I am new here so apologize if I posted this in the wrong section or something. I am looking for feedback on my TTTC mentorship. I have been working on this project for the past 4 months so I am looking for some fresh perspectives! Mainly what I should focus on improving for future projects, like…
Looking 4 CGI artist talented in custom skins - Particularly for the VRchat wireframe rig/poly count art style. I have a male character design, with forest glowing eyes & white hair... An exact seed wizard of an exact function. Zen Design - Source Mastery & powerful features, a dome shaped face like a bullet, like a man…
I usually avoid playing online games because I get addicted and they become a time sink. But anyway I started playing Left 4 Dead 2 on steam (PC) with a couple of co-workers; and I am wondering if anyone else here plays and would be interested in joining us. Shoot me a message or something with your steam user name if your…
I can't wait for the release of Diablo 4, so I decided to build an environment using Unreal Engine 5 to hold my anxiety. Diablo 3 is one of my favorite games, I've finished that game multiple times playing all night long, the same passion of playing it is the same of building it. I did almost everything from scratch,…
I am a generalist and have worked for both film and games. I have written a script and I am making a trailer for it which I want to render out of unreal 4. Can I render sequences out from the camera in unreal which I can take into programs like after effects or adobe premiere to edit and do post work on? Also I am mainly a…
Factory Fifteen is looking for UE4 freelancers to develop interior rooms, exterior spaces and assets within a large architectural project. Experience required: - Unreal Engine 4- Any experience with foliage would be useful- Substance designer- 3ds Max - Be able to prepare and export from 3ds max and import into unreal.-…
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
In need Environment Artists who specialize in ultra-realism for Unreal Engine 4. must-haves: * Great Technical Knowledge of UE4 * Keen Eye for detail to capture the realism * Can optimize assets for in-game performance * Highly Motivated and efficient at building environments * Highly passionate and take pride in your work…