First of your question ''What's your goal right now with these? Well this is my journey my learning process my good and bad days my work and my passion the goal of this is to have a diary that i can go back one day and see how i was till i get better on sculpting and maybe to some one a courage to keep sculpting no meter…
Hey guys, I'm in a little bit of a pickle and wanted to see what you guys thought. There's a chance I could be headed to Vancouver (complete otherside of the country from where I am now) in a couple weeks for a 2.5 month stint with a game developer. I reeeeaaaaallly want this job and want to go but 2 problems come up. 1.)…
Anatomy Study Hi! I decided to make that thread to share with you my last sculpts. I'm not a good at anatomy digital-sculpting, I know, but I trying to achieve good level in this part of graphic because I really really like sculpting. At this momemnt my goal is to spent on sculpting every time when I have time for this,…
Hi, I'm looking to get some feedback on my sculpts over the last 10 days. I can see significant improvement, but wondering what areas still need work. I started with 4 heads a day which took about 3 hours, but went down to just 2 heads/day after 6 days because 4 was starting a feel like a lot. I instead spent a little more…
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…
Oof, sorry to hear you had to retype it, but thanks for the reply Actually oddly enough they are consistent, that's why I figured I would be able to do this. But to be safe, the first thing the script does is put the 5 materials in specific slots then go on from there. This is the actual script as recorded:macroScript…
No, not quite. Material 1 and 2 are not being blended together by the heightmap. The 2 different materials are assigned just per face and this is a simplified example of how some of the Madagascar assets were done. Material 1 consists of 2 main textures. Texture set A - Grass (controlled by blue vert paint to bring this…
Sounds like a great idea. I will most likely jump in after getting some sketches and ideas done. This is my first challenge so I got a few questions regarding this: I plan on doing a SCENE. The 2 512x512 textures mean that I can have 2 diffuse, 2 spec, 2 trans and 2 special if I so wanted to? (I won't, probably, but just…