Hi everyone, I just wanted to get a quick ratio on what software you used to create various maps, in particular, normal maps. If you could post the software you use the most in a professional setting, that would be awesome! Thanks in advance!
Im currently using 3dsmax 2009 64bit. I exported some floor tiles into zbrush with zbrush preset in the export dialog in max. The problem is that not only does it flip the normals, it also flips the obj so that its upside down. PROBLEM IF the img doesnt show up use this…
Is that shot of your normal map edited, or do you not have edge padding? You say in the OP that you are, but it doesn't appear that way, and it's good practice to keep the "gutter" color as flat normal blue.
Isolate the wall and 1 light. Put the 1 light near the wall. Render. That will tell you if you are blowing your normals out because of GI. And yes if you have a ton of light in the room, your normals won't show, because they wouldn't in real life. Good luck!
after I separate the head from the body there a weird line along the neck, tried to play with the normals but no luck. Here a shot from Unity showing the problem: Any suggestions? Thanks :)
Triangulating in Maya changes the shading (you can see if you compare the vertex-normals before and after), but you need to triangulate or the result could be even worse. Ideally before baking outside of Maya you want to lock your vertex normals, and then triangulate. Not sure if that's your problem here though, I'd second…
Hi. I would like to ask you how do you bake your High poly geometry to your Low poly geometry. I have task where I have to bake all HP detail into Low poly, I can use only color maps on this low poly. Normaly I bake ao and normal map, I create cavity from this normal using xnormal plugin. And I combine these maps. But…
Seeing as noone else has posted here I'll jump in. Normal mapping is pretty streight forward these days, the toughest bit being getting your cage set up nicely. What I would sugest you do is work on your sculpting skills before tinkering with normal maps. Download Arsh's base meshs and any other good SDK/free material you…
Hey guys, I'm trying to get into Nvidia Hairworks and for that it was recommended to use a script that creates a spline on every vertex normal. Shave and Haircut innately has that and was recommended because of that, however, I don't have a license for that. Could andbody help me out here? Thanks in advance!