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Flipped Normals in zbrush problem

polycounter lvl 16
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onionhead_o polycounter lvl 16
Im currently using 3dsmax 2009 64bit. I exported some floor tiles into zbrush with zbrush preset in the export dialog in max.

The problem is that not only does it flip the normals, it also flips the obj so that its upside down.

PROBLEM
3525982814_d689ed2bb2_b.jpgl

IF the img doesnt show up use this
http://www.flickr.com/photos/15227135@N07/3525982814/sizes/l/

HOW IT SHOULD LOOK LIKE
3525152633_368d3cbd97_b.jpg

wut i wana no is whether the settings r wrong, or the max file is corruptted? but mainly i just want to fix it so that i can sculpt on it.

Any help is greatly appreciated

Replies

  • MoP
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    MoP polycounter lvl 18
    Well, "wut i wana no"... is why you're spelling it like that :|

    Anyway, make sure you've done a Reset XForm in max before exporting, that's the most obvious problem. Also check to make sure you don't have any ZBrush preferences for flipping axes on import, in the "ImportExport" section of the preferences, stuff like IFlipX/Y/Z might also cause this.
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