Evening folks! Thank you for the comments dudes, I really appreciate the feedback! @Stockwell - Cheers dude! I have pushed the lighting even more over the weekend, hopefully its slightly more atmospheric than before. Going forward I am going to push more atmospherics effects into the scene (fog..dust..dripping…
LOL, how many replies, i need to write it down in my calendar XD dabu - ground is one of the last things I'm usually doing, and res is 1024 multiple for few objects on one flat. Thx Tumerboy - thx man, I told ya XD Xenobond - flats and wires I'll post in the end. Thx for the link, but I don;t want to move my arse from…
Web page design and resume aside... I would work on creating more finished work, full fledged environments with lighting and composition. Your textures could use a lot more love, really get in there and work the details. Look up other artists texture flats and see the detail that goes into them, and try to get to that…
trying to write a procedure thats groups the uvs shells into 3 seperate categories (Small, Medium, Large). but running into an issue where small uv shells doesnt get cast to the correct array $uvShellSmlList. Im been spending the whole day looking and testing to see why its doing that. Note this code only works on maya…
Gameplay Scenario: 2 battle cruisers side by side. Grappling hooks locking them together. Players will be able to walk either walk across the huge cables, use a JumpPad to get to the other side. There will be access to turrets but i'm not sure how many I will use. Probably 1 or 2. The flag is located in the central core,…
Okay, so I have fixed the problem by using world positions in stead of uv positions. Now you can scale the plane and it will apply the water shader based on world positions so it will just make the ocean area bigger. I made some pictures, and I am already pretty happy with the result, but I am in need for some help because…
Great work! It's funny, I actually planned on going on a modeling/texturing spree of some of her weapon work here soon too; one of your daggers and the ram mace were on my list You definitly have the right direction and your modeling skills capture the essence of your concepts, But your textures are lacking to capture that…
NOTE: look to the bottom of the thread for updates on the script I wanted to locally scale some UV shells and found that Maya didn't have the functionality so i wrote a script to do it. I included a lot of info about the script so people can use it to learn about splitting an array, appending to an array, get min and max…