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Re: Bearstallion
Reply by
Progg
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Jan 2010
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3D Art Showcase & Critiques
Seems like you are running out of polygons. How many subdivisions are you up to in zBrush?
Re: Jason-Lavoie - Current Models
Reply by
KDR_11k
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Jan 2005
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3D Art Showcase & Critiques
I can't believe those poly numbers, are you sure you counted triangles, not polygons?
Re: Snefer's random Sci-fi props
Reply by
Snefer
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Sep 2008
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3D Art Showcase & Critiques
And here's the wall :) I fixed the issue with the flatness with a few extra polygons and some tweaking in the highpoly.
Re: Hello, new member feeling out the vibe
Reply by
ZacD
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Feb 2010
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General Discussion
You make my polygons extrude, I want to cause inter-penetration errors with you.
2 results
Sea dragon
Topic by
MetinSeven
·
Jul 2020
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3D Art Showcase & Critiques
Sea dragon. Fully created in Blender, using a mix of polygon modeling and sculpting. Rendered using the fabulous LuxCoreRender. Concept: Nicola Saviori Hope you like it! 😊 🔗 metinseven.nl
Hair cards with "Flipped" textures.
Topic by
MoezMahdy
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Jan 2017
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Technical Talk
How should i fix this ? its just this one card also, what is the optimum polygon count of the hair for real-time characters ? Thanks in advance :)
2 results
Re: Colt 1911 [Game-ready] - Critique please
Reply by
Zi0
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Jan 2020
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3D Art Showcase & Critiques
Cool, just keep in mind for nxet time that pistol have around 14k polygons in AAA games these days :)
2 results
Re: [Environment Art] [UE4] Cave
Reply by
Krater
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Nov 2018
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3D Art Showcase & Critiques
Thanks, Polygons and Dox! I'll update the thread in a few days, hope you'll take a look and leave a comment :)
Re: Futuristic-fantasy knight
Reply by
ShockInfinite
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Dec 2013
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3D Art Showcase & Critiques
Here's an update: I started via the polygon split tool but I'm really happy with it right now.... sigh :(
Re: Undesirable Normal Maps from Baking
Reply by
unit187
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Mar 2014
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Technical Talk
It looks like you have some polygons inside the mesh and they cause the problem. Try to remove them maybe?
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