hi there Tubby Rice ... sorry I had a look at the stuff and I must say it is nice allthough I´m not really an EA (ok maybe a bit when I have to ) so I can't REALLY judge the stuff but I can say that it has a nice allround consistant look and feeling wich is very important for a setting. What I can say is that I do respect…
I currently go to AI SD and have a totally different outlook on this "ridiculous burden" of classes they are forcing you to take. Now while i agree there are some classes that really have nothing to do with Game Art at all and are only there for accreditation I couldn't disagree with you more on the classes you listed as…
How to combine 32-bit displace maps + Not Enough Memory OVERRIDE Displace Map Generation - 4K 32-bit EXR with highest settings - from one apparently too large subtool = ~22 million polys gives the error Not Enough Memory with Multi Map Exporter, despite my PC having a lot more than 4GB RAM. (I don't want to retopo into…
Leading West Coast game development studio is seeking the finest and the most creative game developers in the games industry to work on a Futuristic FPS title for the next-gen consoles. As one of the leading game development studios, they are dedicated to creating high profile AAA quality titles for the next-gen consoles.…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
Hey guys, I am a writer and amateur painter. I love painting weapons and stuff and I even have a set on workshop. I just draw and if it is good I take it's picture directly from paper. I generally draw in classrooms :P. So the thing is that, I just sit here doing nothing, I must draw. I want to help and I need someone's…
[ QUOTE ] Averaging vertex position horizontally/vertically is a must, you want to be able to select a row of verts and just hit the "align" button, and it averages all their positions out into a perfect straight line upwards or across. [/ QUOTE ] even better tho, the possibility to align the whole UV rather than just a…
I think that would take longer than just sculpting it tbh - once you have a little workflow established with masking and brushes you'd just be chopping away at the edges and it'd go pretty quick
The Greentooth Awards After a brief 20 years of being a community, we here at Polycount are pleased to kick off this year's year-end community awards. We last awarded trophies for 2016, but then we skipped a year, because we'll just say 2017 was a bit odd. Har har. We want to take a moment and celebrate the people,…
they were never a company that just published games. It's just that they were sucessfull, and then expanded into other things such as games. But now that they aren't doing to hot (they have been trying to sell activision-blizzard for a while now, must be almost a year or longer by now, it's just that no one was willing to…