Hey there Community, my name is George and I am the Lead Designer of our Project (there is no title yet). The game is going to be a Third Person Shooter with Role-playing Elements and other interesting mechanics/gameplay features that I cannot mention yet. About the art-style/graphics level, we are aiming for realism...…
I used variation of exploding method - fifth wheel that is away from the car, just far enough to not get affected by chassis. Other wheels have their UVs moved 1 tile away so they won't affect baking, but use same texture area. Imho only good reason to have a wheel on its own texture is to allow more details/pixels.
Yeah so there are basically a few different methods right: 1. Use averaged normals on your entire mesh, no hard edges or custom edited normals. Using a cage or not has no bearing on your baked result(unless you manually edit your cage, which works differently per app, hand editing the cage/envelope in Maya for instance…
Hey everybody here at polycount :D My name is Matt, and I'm 21 years old. (I feel like I'm on a dating website ^_^). I haven't done anything art related in a long time, but in the past few weeks have gotten into 2d drawing and recently found this website! I LOVE this website! I love seeing what everyone can do, it's so…
My name is Cedric, I am a freelance concept artist and illustrator based in the Philippines and I specialize in designing environments and scene illustrations. I have a total of 7 and a half years of experience working freelance with concept art studios. I've done illustration work for Hasbro as well as for Netflix's…
So I'm trying to do a couple of different things, all with the same result. I'm attempting to give a particle a set of value ranges over time, but it doesn't seem to work. I'm using DistributionVectorUniformCurve as it appears to be the only curve that allows a series of min/max values over time. The idea is that, for…
Hi everyone, Just uploading some pictures here of my craft. Its supposed to be a high velocity air craft, in this case its also race modified. I am hoping that you guys here at polycount can give me some advice/ideas and crits on the texture(bear in mind that its far from finished). Right now maybe it seems a bit flat, but…
Tell me if I'm just over thinking this but I was planning on using 3 tiling brick textures, creating the normal maps from these textures and then throwing on some decals to break up the tiling. That's my first directional thought. However I've been going back and forth as to whether or not I should take my model into…
So I was able to assign a material slot to a selected mesh by a simple button press but now I want to be able to define the material slot number in the edit text field then be able to press the button and that material slot would be used. I just cant seem to figure out how to mesh the information from the text box to the…