Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Hey guys, would you be so king as to look over this, more for the flow and layout than anything else. I still have a long way to go before its filled with yummyness, so most of the stuff in there is subject to change/finishing....but i wanted to get a start on building this site.....its a blogger hack! :) I actually…
These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
this is more of a for fun, "see if we can do it" project. the group is all students, and we just thought it'd be cool to try it out. My reasoning behind choosing the construction set to Morrowind/oblivion is because there are a lot of mod's already created for oblivion so I didn't think it would be too difficult to figure…
Aahh ok, I get it now. Haha I would have assumed unreal had a material type that let you do that, i see now what you mean about the decal thing being more technical than it seems. But yeah, thanks a lot for building that set-up, I intend to play around with it in the next few days.
hi,all as you can see the attachment .I have 2 UV set .One is for lightmap.The second for texture display.In maya window,I can not see the right texture display. The reasons is that maya reads the UV of lightmap.How can I let maya read right UV set . please help me ........
I completely agree with rollin. It's a waste of resources if you choose one over the other and it makes you're pipeline a bit of a nightmare if you see them as opposing factions rather than as part of a possible solution. I'm mostly going to talk about faces, because that's my point of reference but it applies a lot of…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
My demo reel: https://youtu.be/WUo543ztkcg The Logic of Fight Scene Design Having been working on animation and combat system for almost 10 years, I’m credited on several action games as art director and finished the main character animations by myself. I worked directly with multiple departments on combat system, and also…