Thanks guys! It's awesome to see people digging what we've been working on. Yeah so the modular lighting. You got it right. The solid-color meshes are a separate modular set, just for baking the lightmapping, discarded from the runtime build. Unity has SelfIllumin shaders that work with the lightmapper. Pretty basic…
Well... if I was to try to get the effect you have in the preview I'd play around with a bright dominant directional light pointed straight down and then bump up my bloom values under the world properties. Also you'd have to go around to the properties of the assets you don't want casting shadows and turn that off (such as…
This is a pretty thorny issue but normally the justification goes something like this... The 2nd amendment to the US constitution states: We won't take your guns, you will use them for hunting, personal, state and local defense. The reasoning goes that citizens still play an active role in defense if it should ever come to…
I'm still a bit new to UDK. So much info and settings it is overwhelming. I've tried looking for a solution but can't seem to find one. The problem is Lighting. I'm casting a light through a static mesh which has an alpha, basically light coming through a window. But the alpha isn't casting shadows correctly. Things I've…
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
The Led Lighting Artist position has been filled. Thank you! ============================================================= Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry…
looks pretty good but is still missing that "real" look and feel... try add in a porch light and some numbers by the door, and a street lamp or fire hidren. Also you need to pick a time of day. i can't really tell if its day or night. kind of looks like night but is too bright and kind of looks like the day but with no…
Hey out there, So I've been trying to replicate these wings for the final part of my project in UDK, and I keep running into walls. Here's the video for reference. The wings appear at roughly 12-13 seconds in. [ame=" https://www.youtube.com/watch?v=TZ3tgQc_t78"]Xenogears FMV - Weltalls Transformation - 13/25 -…
Not exactly. Lighting has 2 terms. Diffuse, and specular. The highlight is called spacular and its the reflection of the light source itself. This doesn't actually illuminate the scene. In Unreal, this can be made to be a long shape such as capsule. Then there is diffuse lighting, which is the actual light emitted from the…