Hi, I m trying to create augmented reality based coloring book. Following Disney paper: Live-Texturing-of-Augmented-Reality-Characters-from-Colored-Drawings-Paper Now tell me how can i make UV lookup map in any 3d tool like Maya, 3dsMax, Houdini, etc. ??
Hey ! Really Quick Sculpt did for practice ! I like Goblins so it was an obligation for me to sculpt one of this creature ! Let me know what do you think about it Made and render in zbrush. Compositing in Photoshop. You can find more shot in my Portfolio. https://www.artstation.com/artwork/zwD3D Cheers
Basically I am trying to successfully create a character with a muscle system and get it into the unreal game engine. On this thread I shall post my progress and all the brick walls I hit as im hitting them Ive just finished tweaking the base mesh. Now im creating the normal map in zbrush. Here are the concepts and how the…
A youngest version of a Character I have developed. Walkthrouth I draw this character a lot of time ago and now I decided to make a younger version with Natalie Dormer´s Hair xD Maps painted in MARI The cloth was created in Marvelous Designer The body was modeled in Zbrush and 3Dsmax. I made the longe hair with fibermesh…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
Hey I'm looking for a small UDK scene/level. I'm an audio engineer and looking to add foley, ambience and soundtrack features for my uni studies. If anyone is interested, you'll be fully credited =].
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hello guys,I would like to ask you how much time as an artist do you think you need for completing an animated, textured scene of an airport ready for a game? Please take in mind the latest "standard" of modern graphics games! Thank you very much!! :)