I was wondering how you guys actually practice hardsurface modelling. So that I can be more efficient with my practice. Do you model specific elements of an object, complete a full model etc? Thanks.
does anyone iphone game savvy know what the minimum reccommended size is for a button/touchable element on the iphone? or where to find out? I'm making a design proposal up but don't know where to find the info
Point & click, Drama, Minigames, action, puzzles and dark comedy are the elements of this weird Mesoamerican Fantasy Adventure that is now on Kickstarter: https://www.kickstarter.com/projects/910914306/the-end-is-nahual-if-i-may-say-so
This is all useful and interesting info. I'm always intrigued with different approaches to things. It's great when unsure how to approach a certain element/situation and you can borrow a trick/technique from a different workflow. :)
Preferably, more efficient too just subd model all those disparate architectural elements: A similar discussion - What's the Best Way to to make Filigree and Ornamental 3D Objects?
Fell in love at first sight with this fanstastic concept by Mike Franchina, brilliant silohuette and choice of elements, had a quick run modeling this, but I' d love to get back and detail more. I'd love to get some feedbacks and critiques
Updates! :) @dpaynter26 - thanks:) I worked a lot on middle ground and foreground elements recently, so hopefully I took into account some of your suggestions about the composition. Thoughts?
Second on the uvs. Looks like you got some repeating elements on the model as well which could be layed over each other in the uv's to save some more space.
my advice would be don't use maxscript and regex Python has easy to use libraries for accessing JSON elements and making changes. I'd strongly suggest doing that instead
So I rendered a video of the scene finally. Its short but I think captures all of the best elements. Enjoy! [ame] https://www.youtube.com/watch?v=IvcamFDuyA8[/ame]