Sure :) I'm at work now so I don't have access to my files but once I get home I'll send it to you. You might have to do a little bit of tweaking( you or your programmer) to make it do exactly what you want. This is what it currently does: At runtime, you feed it an array of objects and it will batch them into 1 material.…
Sure, of course it will not be trivial to implement one rendering technique in three different apps, however I think if Autodesk looked into it, the amount the code varies between the different tangent basis calculations is pretty minimal. If AD has any interest in looking into it, I can get you in touch with engineers…
Dear sir; Careful now. Did you not read the original post? Before throwing dirt on others based on their wisest opinion, keep your posts civil and pleasant And ask them why it is awesome. This was suppose to be a helping community so please dont be a dick by definition. As for the op; I usually check out the reviews, read…
Some good advice in here, especially like dlx' comment about how it's not always the art's problem. So true! I've seen programmers blame the art again and again, up until the point where they discover their culling code was broken, or some other major facepalm. Though it must be said that more often than not, the art IS at…
I've been using this little workaround for symmetry when modelling. <font class="small">Code:</font><hr /><pre>var oSel = Selection; var obj; var axis = 0; // x-axis (1=y, 2=z) if(oSel.Count == 1 && oSel(0).type == 'polymsh' ) { obj = oSel(0); main() } function main() { var slice = ApplyTopoOp("SlicePolygons", obj, null,…
The big problem with scripting in Blender is that is uses Python. In itself, this isn't an issue. Python is a solid language now with plenty of features, and using it with Blender allows you to do almost anything. The problem is that a lot of people familiar with scripting langauges are not familiar with Python. And Python…
I remember a HL MMO-ish mod a long while back by just making each server zone and with triggers causing players to get sent to another server. However with HL you have access to a good chunk of C++ code and would be able to integrate MySQL or some other general DB sharing system, I don't think that's possible with any of…
I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
Hello Polycount! My name is Tim and I'm a character artist with +4 years of experience working for AAA games and right now I\m looking for freelance work. Some of the projects I've worked for are Overwatch, Hyper Scape, Monster hunter Worlds, Call of Duty: Modern Warfare(2019). For more images, you can check my portfolio:…