>ter I finished the sculpting I did a decimate because my computer can't handle baking with more than 15-16m polygons. I'm running a 970, a 6-7 year old i5, and some ddr3 ram. My computer absolutely locks up much over 10M. So I feel you. Before you're export your blockout geo in max, make sure you add divisions in your geo…
It depends... 🤣 ...on what that cylinder and plane represent, on how close you get to it and/or how large it is, on how much time you have to produce the asset, etc. Clipping isn't a sin. It potentially wastes texture space, but balancing efficient use of resources with efficient use of your time and energy is something…
yep so much this at school i had no clue what to do later on, something with art, maybe something with 3d which i have been doing a bit back then. I did some modding stuff for counterstrike, horrible horrible stuff :D My memory might be bending the truth in the next part haha So I ended up in a german counterstrike…
Sooooo good =D. Your brush stroke efficiency never stops to amaze me, happy you added the walls i love them =D Tried so many times to use flow insted of opacity but it hurds my head XD
It's on it's way to my PS3 :) (Already got SSF4 on 360, thought I'd try and use a GOOD D-pad now :P) hopefully here next week! Add me on PSN: Skamberin I want to get my ass kicked :D
Ok thanks :D I'll get a wireframe up but its a flat surface with a texture on it. I played with the vertices but it made it look worse, so I kept the flat surface. I'll use more careful dodge and burn :D More updates
Some shots of the rocks textured and in Unity! :D Below are a couple speed sculpting busts, something I'm just starting to do. Did these two guys last week. Thanks for looking!!! That's it for now! Will keep posting to this as get more stuff to show. :D
Azreality// I'm korean, so I have no comunicating problem hehe , I'm not able to make it then as well :D come to Seoul come on lol yeah, I have never been to Busan, so I'll go to Busan someday, not this time :D