@Neox Thank you very much for your reply. I don’t have any knowledge of 3D modeling, and since I’m the one who commissioned the work, I have the modeling files. What I’m wondering is simply whether there are any issues with the current sculpt when it comes to creating a cartoon-rendering style model like the images above.…
Hi Catlady! You are absolutely welcome to post your inspiration here, we'd love to see it! Just be sure to credit the original artist if it isn't displayed. :smile: These assets are looking great so far, you have a really strong start! Just in case you haven't already, you'll want to plan out a refined idea of what you'll…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Environments) with a keen attention to detail and a passion for technologies…
Hello ! In order to learn Maya, I decided to create this scifi Antenna station. This asset is largely influenced by Skylar Zhang Artwork : https://www.artstation.com/artwork/K5KXX However, I decided to change some shapes and connexions between elements. This is a great learning exercise, and I plan to make basic rigg to…
Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
In the past I've had some of the most aggravating debates with people who pirate games. They think because it's just data that it's different stealing something physical. They think "well I wouldn't have bought it anyways, so it doesn't affect sales". And the most annoying thing is they think since there's no telling how…
This work was created specifically for the "Wanderer" concept competition. https://render.ru/ru/artist/244818/portfolio https://liza_or_noel_cram.artstation.com/
I'm uncertain about the best approach for clean typology and would appreciate any guidance on which one is accurate. I'm currently working with an arch and need to create a hole, so I used the boolean method and added 16 edges. which one is correct if any?
Been working on the seat today, and I decided to take it into zbrush and see about getting some creases on it :D I've followed the first few chapters of the 3dmotive tutorial on creating your own alphas for the creases (I'll watch the rest of it later on tonight), and I think it's going okay. It's the first time I've…