https://docs.google.com/forms/d/e/1FAIpQLSdlacbXMY8XdVs_nfOcQWQTa5icU1719-68URfyp61O25X0wQ/viewform?usp=header im currently doing my final year project and for my research i have created a survey about the use of generative ai in the games industry any responses would be much appreciated thanks
Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
In the past I've had some of the most aggravating debates with people who pirate games. They think because it's just data that it's different stealing something physical. They think "well I wouldn't have bought it anyways, so it doesn't affect sales". And the most annoying thing is they think since there's no telling how…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
Here's my updated artwork for 2025 with improved lighting setup, materials and presentation. I will be posting comparisons between older versions and the latest version to demonstrate the value in revisting older work with an iterative approach to reformation and curation. Many times artists are recommended to abandon…
Been working on the seat today, and I decided to take it into zbrush and see about getting some creases on it :D I've followed the first few chapters of the 3dmotive tutorial on creating your own alphas for the creases (I'll watch the rest of it later on tonight), and I think it's going okay. It's the first time I've…
Looks amazing, really love the skin tone and the rest of the textures are ace! It would be great to see some construction shots along with texture sheets please =) The hair looks great, but I wonder if its created just for this one shot and would be a nightmare to animate? It looks great like the wind is blowing it but if…
I bought the horror game engine package. How can I use it in my own environment that I set up in a different project? Do I need to swap out the exisiting static mesh in horror engine with the static mesh i created which has a totally different layout, or is there a way to just copy the blurprints and add to my static…
Hello, I'm currently working on a small piece that I create for fun. It's a suppressor. I created High and Low on Maya, and then, I generated a cage with the Transfer Maps window. In xNormal, I import my meshes and I click "Bake". I precise that the models have the same coordinates in the 3D space. I moved the Low for the…