Everytime i try to setup a custom hotkey in modo my move tool keeps breaking, im trying to setup a "repeat last tool" like in maya im using this command for the hotkey tool.set .last 1 and it works all i want but then my widget for my move tool disappears, it still works but i have no axis to move it on or anything it's…
My 3ds max viewport is experiencing some serous problems. These problems include: -Disappearing verts -Disappearing and reappearing pulsating verts -Strange colored floating verts that I can't touch -Red blue and green floating verts around the axis of my pivot point -At one point a zig zagging pulsating blue spline -And…
Sometimes without really thinking about it, while I'm working my mind will wonder and 'do its own thing' as my concentration is focused on whatever. For example, if I've seen a film recently sometimes I'll be imagining conversations between minor characters that you dont see, or what would have happened in the film if some…
On this screenshot you can see the result of the mirroring legs joints from the left side of the character to the right side. And you can see local axises. After mirroring the primary axis of the joints on the right side is -X. Is this is the correct behaviour? If not then how i can orient them properly by using…
So I have 2 separate bezier curves flipped across the x axis. When I move the top curve using the locator I also want the bottom curve to move symmetrically with it. I.E pull the top curve up, the bottom curve moves down. Pull the top curve to the right, the bottom curve also goes to the right. EDIT: forgot to mention,…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
All, I am attempting to create a camera that is controllable by the player in the following way(s): - Up/Down arrow will move the camera forward and backwards along the X axis only (maintaining a static height over the ground) - Left/right arrow will rotate the camera along the Y axis allowing the player to look at the…
I'm trying to figure out how to uniformly scale an object in 2 axis (a single plane). I also want to do this scaling from the exact center of the mesh. Is there some easy way to do this that I am missing?
hey guys, learning 3ds max, relatively new to it but im not terrible at it. so at the moment i have finished modelling a bullet and im up to unwrapping the uvws. so using a unwrap uvw modifier i choose a plane or selection of planes and because it doesn't match up with a axis properly i either have the options best align…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…