Just finished the blockout for this piece, it'll be part of a larger scene called Hermit's Pond later while also being its own standalone portfolio entry. By far the weakest parts of my last project were SubD modeling, sculpting, and handpainted texture detailing so I plan to go hard on those this time around.
I like what you have so far ,some things I would be thinking about if I was making this scene: - What is the focal point? I think this scene needs something to grab my eye right away. - What is the story in this place? Is it a nice family who lives there? Or a hermit who lives by him self? Or a grandma taking care of her…
I'm seeing overall scene brightness/contrast changing pretty drastically across all scenes for our game post updating from Unity 2019.4.18 (expected lighting) to Unity 2020.2.7 (scene is brighter and washed out) What changed? Any ideas?
Textured the telephone pole. Will probably make some additional changes to this later on, as it's one of the few areas where the roughness values pop from the main camera angle (Would is going in the wrong direction on the top of this image, but it's been fixed now) Also completely redid the trees, making them more dense,…
So.. I have build a simple scene to test lighting.. and after a few days I can say I still don't understand it. I have read a saw dozens of articles and videos about lighting but not a single one answered all my questions. (fully static lighting) So first I create directional light with some bounces. Then I add atmospheric…
"Heart of Gold" - Jamie Jamieson (http://www.polycount.com/forum/showthread.php?t=148856) Software Maya xNormal Quixel Substance Designer (Steam Basic Version) Substance Painter (Steam Basic Version) ZBrush UE4 For this project I wanted to try to blend between Halos Forerunner architecture and Thors Asgard Art style, as…
You should focus should be completing the fireplace scene. It's not done. You know that. Polish that scene off because it's a great start. Throw some color in there. Get some blues on the wall, maybe some yellow and orange. Will be a nice color pallette. While adding large thumbnails that separate…
Thanks, Bek. It's wonderful. We have just started to use vbs and whole workflow makes me crazy. At last i exported a character without any problem but making small changes on model and exporting it to oxygen and setupping other things like proxies again and again even you just copy them to your scene from others, is still…
In your sci-fi room scene, when you show your models like this one, is this the in-game asset or your highpoly? If it's your in-game assets, then it's not a "game ready" asset due to the huge amount of edges. But it's fine if it's your highpoly. I agree with the other replies that you should move to artstation instead of…
Will resume main scene next week-- I'm getting closer, and I got permission to go into my old school for a little bit to make a template scene that isn't so wonky. Going to try and get a semi-final scene-setup going while I'm there. Until then, I'm doing some missing props/overdue clean up work. But today I did none of…