I made some progress today with tilebanks and a first map for the Cmd & Kill 32x32 pixel game The maps are edited in Tiled, I haven't programmed yet a parser for Unity but that will be soon on my todo list to load this map inside unity. Edit: Some rendering and unit movement tests And with gizmos inside Unity
Intro: Chaos Forge ( http://chaosforge.org/ ) is currently in urgent need of a concept artist for an upcomming 3D roguelike game. What is a roguelike? "The roguelike is a sub-genre of role-playing video games, characterized by level randomization, permanent death, and turn-based movement." - Wikipedia Our roguelike will be…
Yea, should have elaborated a bit more on that. Sorry. Blender still has trouble with workflows that involve other 3D software, usually if something needs to be imported into Blender, but Blender > Engine or Blender > Maya, Max or Modo is perfectly fine except those custom normals which you can't even create internally in…
If you guys think Crytek hobbled this together as a knee-jerk reaction to Epic's announcement of UE4, you're kidding yourselves and coming off as rather naive. The zeitgeist of our entire industry - not just us as developers, but the games themselves - are moving in this direction. Games and our tools as a service. It's…