@RealityFix - Thanks dude, almost done, still needs a bit of polish. Soon. @Unknown_Target - If it wasn`t you probably i would leave it as was before so thanks for the honest feedback. The main problem with the cockpit was that i started piece by piece as you can see in the hole thread and yeah i know its a mistake doing…
ha it dose seem silly. i guess what i was trying to get at was I thought bioshock 1 was a good game. i think i enjoyed the game more because of how different the setting was and the whole style of the game. playing the second one would be like, oh this is just more of the same. maybe its that i didnt enjoy the game play of…
i'll try 3d but 2d it's faster for me am afraid if i did 2d and thin do it in 3d i must learn how the forms work together in 3d space idk i'll try it i was now taking Drawing Fundamentals course i just knew new thing like Negative Shapes and light and shadow measuring btw my freind recomend me "Scott-Eaton Digital Figure…
I'm guessing you didn't see my edit above. Keep in mind, Ryan didn't start posting about this stuff until a few months after we shipped the game. Seeing as his work is partially based on the Horizon presentation, I doubt he's managed to optimize it further. I mean, look at the end of the Horizon paper, they have already…
Alright so i've decided to come back to this again and make it into a more appealing portfolio piece instead of just another unposed character turntable! I went into the mocap studio and got a few idle animations, walk cycles and random things captured. So i'l have that posted up as soon as i can get it attached to the…
I'm using dif, spec & gloss for this model and rendering in TB2. Is it the material around the screen that you are referring to? I was looking at the references at it looked like a dull metal with possibly some kind of thin coating on, so I tried to get it as close to that as possible. The spot of light in the bottom image…
very impressive - its very rare to find someone who is equally good at the art adn technical side. Usually people tend to put themselves in a pre-defined drawer. I read about you once before on your leadwerks engine site and even back then I was curious what art you did before and meanwhile. Your engine and the editor are…
@Diethyl Just for the record while learning similar practices (not at Substance designer and idk if i need it) but from others who have used this or are, they too seem disappointed with subD. feeling similar feelings to your last post (videos i've seen threads i've crossed) and have (if i remember correctly) just went to…
Hey guys I would like to share with you a new tool I made. I created this cause I wanted something faster when creating circular arrays. Refer to the PDF documentation on how to use. Hope you like it!!!! =) Available on: GUMROAD: https://gumroad.com/l/ihbPc Artstation: https://www.artstation.com/a/1756575 Overview video:…
hi this is my 2nd UE 4 project(abandoned the 1st one because the scope was too big), im really looking forward to completing this one. here i just blocked the large pieces and some primary props, i only wanted to make 2 walls but now looking at it im thinking of adding side walls and expand the floor, ill be glad to hear…