Hey Everyone, I've just finished up stage 2 & 3 for my Warframe Corpus project Larger images and the other stages can be found here Stage 1: Warframe Corpus Project Stage 1 Stage 2: Warframe Corpus Project Sage 2 & 3 Have an awesome day everyone :smiley:
'Tiberium Crystal War' is an FPS multiplayer shooter that is being developed on UDK and is slated to begin production in January of 2012. Our team is currently hiring various artist to develop our first indie game title based on the Tiberium C&C series. Positions w/Available spots 2 - Flash Designers - Experience in…
Hey everyone! It's great to see so much progress in this thread and decent usage of all the concepts. :) Very encouraging and inspiring! As I mentioned when putting this thread up, I've just recently taken over running this challenge. We've seen great, consistent success with the current challenge setup (4 concepts, 2 hard…
Maybe this will help. When it comes to smoothing you have to get out of the mindset of working in edges and start working in groups of polys. These polys go into this smoothing group, those go into another and where they meet the smoothing is broken. Smoothing often breaks at UV or material seams so if it helps to think of…
Hello every one! I think this topic would quite fit to my 2 questions. I read in the UDK manual that it is possible to use the same animation package for 2 different meshes, only the bones of the meshes has to be the same number, hierachie and naming. So I tried to import a skeleton in UDK - but without a mesh. And I got…
Destiny has Ps3 exclusive content. Right now I have considerably more faith in Sony delivering exclusive though - just look at the retail 360 exclusives of the recent past years or so. In 2013 you've had Gears of War: Judgment (4th title in franchise). In 2012 you got 15 exclusives, all but two were for Kinect - Halo 4…
well, i dont know where you re working, but 2 years is quite a normal dev cycle for an established IP & tech ... depends if the 2 years includes pre production or not...if not, then it can get hard considering the standart of quality & polish.... still, its not unusual for any publisher to force a 2 years cycle on a product
It's not a particularly well mannered to answer the OP's question directly. Here's a pretty good average: http://www.polygon.com/2014/1/17/5318402/valve-paid-10-2m-to-dota-2-and-team-fortress-2-item-creators I made about 3x more on my TF2 contributions than the DOTA 2 ones.