Much better! It reads a lot better now. Better music. Get rid of the green shirted guy with the club. Definitely your weakest piece (especially the run). And the rig stuff is just a tad too fast. People speed theirs up, but i think you took it a little far. keep it up!
I was trying to follow this super complex rigging tutorial on how to rig the human head and face and i got to a part where you use blendshapes to control the lips of your rigged head and the other blendshape head with the lip control things, they're skinned using splines problem is, whenever i try to apply the blendshape…
First bold, i don't really understand, what do you mean transfer animation clips from proxy to high? What does that means? Second bold, Is there some specific program to use complicated shaders? I know about Blizzard use Render Man from Pixar. So these shadres are written? Any specific online course, that teach these…
I love this film, and this character! Nice to see a hero who isn't bulging with tank like muscle. You've done a great job, a strong likeness, and I'm digging those cobblestones especially. Can't wait to see more and I hope you rig/skin/pose him in low poly form! =D
for the auto rigging I'd suggest looking at XSI's solution. you load up a control rig of sorts which is a bunch of nodes for each joint. you essentially move those nodes around and into position on your mesh and then tell XSI to create the rig based off that control rig. There's a quadraped solution also available within…
Hello! Are you looking for 1 person to do both rigging and animation? If not, I can offer myself for the rigging part, but I'm not much of an animator. We can talk more if this is something that can work for you.
Reality capture is amazing. It is very cool and I'm a believer, but in a production environment it really does have limited application. You need the whole team to buy in on the process, most studios are run from creative directors and art directors so just making stuff from scratch is more appealing than going out and…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Ok, got both of these to a point where im pretty happy with them. Pior suggested simplifying the top spike to get rid of the little indent, going to give that a try, but otherwise i think im done, just going to make sure i have it all rigged right and make some marketing shots.
totally agree with that. Location plays a big part for me when choosing jobs. There has to be a balance between location/salary/type-of-work. (assuming I'm in a position lucky enough to choose). If the environment doesn't fit you then you'll probably not last long in a place, or you better bring an oil-rig worker mentality…