Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios, who are these people! TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game…
Rev Share Opportunity Check out our Website: http://www.amalgamboardgame.com/ Browse our Facebook: https://www.facebook.com/AmalgamBoardGame Take a peek at our Twitter: https://twitter.com/GameAmalgam Game Brief/Overview: http://www.amalgamboardgame.com/overview/ Simplexity Game Studio's Statement: Our goal is to achieve…
Here is a high-quality Superhero Constructor character set, with countless amount of variations, what the previous hi poly was made for https://www.unrealengine.com/marketplace/en-US/product/08b7e01e7fba45ea894bd6b82dc35edd
That's some Jaw dropping work right there! I can't even begin to imagine the amount of hard work and dedication required to pull off something remotely close to this. Excellent work!!
The first thing I said when I saw it, "If abandoned why does it have emergency lights." Are you trying to go for a recently abandoned ship or extended amount of time.
The amount of information in his channel is amazing. Most of the hard-surface techniques I use today came from his tutorials. There's always something new to learn in each video.
In ddo, you have a blurred ambient cubemap as well for the spec I think. There is also a slight amount of bloom. Those two pretty much make your picture 'pretty'.
Not sure if this idea is overdone but I really like the "abundance of candles" look where there's just hilarious amounts of drippy candles on every surface. Looks good for a library or bar scene
Well, you cant really bite the hand that feeds you, while used game sales are a concern, places like gamestop account for a huge amount of retail sales as well.
I guess that's true. I'm only basing it off of my experience with CE, which handles a decent amount of overlapping lights fairly well, even without the Irradiance Volumes.