Hello, I need Human and Animal models for a RTS style city building game targeting PC. The level of detail is accordingly low. The tasks are divided in two categories, you can of course apply for both positions if you feel confident about that. Ideally you should be available for irregular Jobs over the next 2 years, the…
@teodar23 thanks! I probably will remake that kind of shot and update it on Artstation for final renders! I will try to find out how to enable or work around the shadows with the transparent plane... @sacboi thank you! I'll keep an update log here, though next week(s) is going to be a bit of a hussle because of lots of…
Sorry for the late reply been busy with studying up and totally forgot about thread thank you guys for the information. I got layers to work as far as not crashing my system. @Vig Tried using the the optimize method and it works great thanks for the info going to go read the thread you posted now. @Ryno I was talking about…
I briefly had a look at some of his work, very cool stuff. I'll definately look into his inferno series. About the weapons: Demons use weapons and tools like humans, however the craftsmanship as a bit more crude. Though, taking a second look at the sword, I can see how it looks quite generic. I've been really 'playing it…
Thank you Joseph, I have booked you in for the week. The students are very lucky to have you. If anyone else is free on Wednesday's 1-2pm for our professional talks then I would love to book you in, also would love to have some private Games Modification and Designers to come and talk. Artists - All kinds Games…
Hey guys thanks so much for the great critiques! I have worked on the shader for the plastic for the door way and I have made new barriers, and they do not have black edges anymore. I am still looking into the alpha smoke that you were talking about narlyteeth, But thanks again guys this has been a real help! And here is…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
Thanks for the feedback. Good, bad, or indifferent, it's always welcome. A few points if I may. 1 - I'm Irish, so by nature we don't ever 'Hollywood' it up. And I certainly won't be pretending to be 'more energetic' any time soon. 2 - I work 60 hours a week. Spend about 20 hours a week on personal work. And put these tuts…
Lots of good discussion going on. About perna's post, I wasn't taking it personally for myself as much as for the ton of artists I know. Plus I'm not in the best of moods and like i said prone to irritability these days. I could go on forever trying to explain how my portfolio ended up so uniform in theme. But long story…
I sure hope I don't come off as defending the corporate douche baggery. They're guilty of being idiots and making bad decisions, which sadly aren't illegal at least not on any level that a lawyer would actually be willing to take on EA over. It sounds like they ground his personal self worth into a fine paste which makes…