Hands and feet are huge. Boobs should sag. The pelvic area feels very empty aside the abs. Fix the pose too, she looks like she's gonna topple forward. NSFW! This is helpful to you, especially 2nd row 3rd pic: http://www.posespace.com/posetool/showcontact.aspx?sku=lexi012
Awesome, i love it. BUT those shorts!? Those are not rapper g shorts. Jay-z scoffs at them. They might look a little bit better if you made them look a little more like jean shorts, try more detail like pockets and such, make him sag like hell?
boob spacing tend to vary from girl to girl. it also depends on the look you want. natural boobs tend to have a bit of a sag, and hip width differs with race. latinas tend to have very wide hips, and larger and rounder buttcheeks, while northern european chicks have more of a slender waistline and somewhat flatter butts.
a piece like this is pretty good for texture practice. I would say ad some bend and sag to some of the boards to break up the cg cube look. also for a 512 your texture is really blurry, you could get a lot more out of it i think. could use some sharpening, it would be handy to see a texture flat.
Maybe you guys should look at things like SAG instead of UAW. . . probably a bit closer to what we would need. The biggest thing standing in the way is that game developers are scattered to the four corners of the Earth. People can't pop around between gigs because of that, which kind of cripples the idea (as well as…
Looks great, but the only issue I have with it is that the breasts look nothing more than just lumps under the skin. They lack weight. The bottom of the breast(s) just are too smooth with no folds or sagging. It makes the piece look fake, despite how much of a good job you've done on the overall piece.
If your still getting some of the artifacts try filtering the oversized map with Anisotropic in Photoshop. There's still a lot of opportunity for optimization -- Don't be scared to cut in some triangles. :) Small peeve -- I like the direction of the whole piece and I'm sure you did it on purpose but the sagging crotch is a…
Intern-ship? You deserve a full time position! Madness! Looking good so far! Just the model needs a little character shaped into it. It's pretty straight up and down looking. Sag some bits, bulge others, squeeze some lines in. Subtle things like that can really show its love.
those cheeks remind me of marius from diablo 2 you really need to pull them up. right now she looks like an old woman with her skin sagging at her cheeks. either that or just REALLY tired. dont take that badly though. its comming along really nicely
ello, (Using Max 2010 and the latest Pop 'n' fresh 2.3) Currently making a Q3 player model and have hit a snag with the tags not exporting out animated when they are attached via skin or physique (the actual mesh exports animated without issue). They animate fine in max but when exported they are static and located where…