I dont agree at all. I've bought games that can be finished within 2hrs and they are better than a lot of games that take 30+hrs, and generally they are way cheaper. A game shouldn't be considered good or bad because of it's gameplay length, it should be about its content and the experience the player gets from it. If I…
First impressions are EVERYTHING, even with video games. Most of your average gamer/regular person will not be able to see past the ugly art to understand its "Alpha". Even when you say this is "alpha" work and not representative of the final product. Thats the image that sticks in there mind when they remember your game.…
omid3098: I did unzip the file and tried to open it with windows media player, CamStudio player and quit time, all failed. There is a window movie maker that may be in your computer. It can convert .avi to .wmv and reduce the size to just a fraction. ghib, MightyPea, Calabi: Can you explain more about vector operation and…
@marks I think there are a few major things that make it stand out from the current popular MOBA's 1st: The fact that the game relies on aiming like you would in a 3rd/1st person game (Smite is basically a 2d game as height doesn't exist when aiming in that game) so it instantly appeals to people who enjoy that sort of…
Save for the occasional game that really strikes me as well written, I think storytelling being an important and central part of gameplay has gone by the wayside since the days of Point and Click adventure gaming. Now, to say something on that matter, I'd like to compare two games: CoD4 and Heavenly Sword. CoD4 had great…
The universe fits the games they've made. They've always gone for a legos in the real (cartoon) world feel. A bit like taking your toys outside to play. Lego commercials (and every other kind of toy) have always had an elaborate set behind them. http://www.youtube.com/watch?v=7KW2oq2AeBM They need to because the resolution…
Yes, but what you're doing now looks bad, baking from high to low is all about the illusion of having a much more detailed model than you really have, when you leave parts of your mesh as lame faceted lowpoly stuff, it ruins that illusion. The "player wont see it" argument is equally good for any normal issues you would…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
I know if i make two sculpting layers in a single layer Ndo group, it doesn't seem to work correctly thereafter, even if merged together. If i delete the new layer it returns to normal and i can again modify the Ndo layer settings like contrast and depth etc. Have you tried merging the layers together and/or just putting…
been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i…