good lord at the newb responses on this thread. I'm not david tran, he works at relic in vancouver, i work at redstorm entertainment in North carolina. I just thought it'd be a good idea to give him a little advertisement since he's never really posted anything on the art forums. I Didn't think this would come to people…
Yeah Im with ya Scott. Hey on the subject of the games performance.....I would much appreciate anyones input here but I have a totally bizzare problem. I have by all accounts a pretty decent spec machine ( P4, nvidia 9800 Ultra, 1.5 gig ram ) cable internet ( although it is those fuckers comcast ) and heres the thing:…
Company Description Envoidant Studio mission is to create cinematic immersive games that feel more like a simulation than just cookie-cutter genre fair. We’re a studio of passionate gamers who will stop at nothing to give a truly lived-in experience with a reactive world. Job Description Envoidant is looking for a talented…
Thanks for your answer Oglu, i have also find 2 interesting topic about UDIM https://polycount.com/discussion/213611/question-regarding-udims https://polycount.com/discussion/183032/udims Basically to sum up : UDIM is justify when you need to have gigantic resolution on a character or props, and when you have to texture…
Hey man. While I appreciate the tips, these are things I have been doing for quite some time. The technique or quality of the bake is not the issue, the topolgy for such a complex surface is. Surface normals, as well as where the triangles are cut, do affect normal bakes. If they are too close together or stretched too far…
Go with the 5870 instead, and get a second drive or an external backup solution. RAID0 is all asscheeks and tits until it shits all over itself and you lose your hard work. Also, thats a tad over priced. The motherboard you get with this is decent, but doesn't have the 6 DIMM slots like other LGA 1366 boards come with, yet…
So much of that. I worked in a QA dept with 120 people, and just about all of them had higher aspirations for game development/ideas to make a game. I'd say out of all the people I met in the department, I'd say maybe 3 were actively working towards that at all. Having ideas just isn't enough, having money isn't enough,…
Definitely always a topic of discussion, but with the increasing hardware even on mobile , I have worked on games where we could have 300-400k+ tri's on screen at any given time with 512^2 textures. Soon enough mobile will support these higher res meshes, and companies are building software for the future and are looking…
What OS? If you don't already have Win7 64 that would be a good place to start, up your ram to 8gb would be a cheap quick upgrade, Win7+SSD makes a pretty nice difference as well, I have a very similar setup to you(was running XP64) and added a 120GB SSD + Win764 and it was like buying a new computer. Your mobo/CPU…
I had to resort to recreating my NormalMap's from a TC-Default setup, with my Blue being my AO and my Alpha my Displacement to save on texture count at the same time and SRGB disabled. Also, if what EQ said is right, I'm sorely disappointed at the peeps from Epic. Here is why; Lets say for the sake of argument that Epic…