Does stuff done with special plug ins in 3ds max, work in unity in fbx format. Like animation done with rayfire. Or if I make explosion with fume x, will particles be showns in game in unity? This post is edited, bcuz I made it too fast in less then minute.
Yeah modifiers animations wont be exported. The animation has to be baked in the vertices. You need to use alembic file format (.abc) and load the alembic importer package in Unity. Unity doesn't support fbx pointcache afaik.
When i only got my laptop i use unity 4 to display my objects with normalmaps. I bake them in xNormal and I´ve seen no differences between Unity Normals and Marmoset Normals.
I've used Vray for rendering lightmaps then imported them into Unity. I use Mantra for rendering sprite sheets used as vfx elements in Unity and Unreal. I've also used Blender Cycles to render sprite sheets.
In Unity I'm not aware of a way to rig and animate with Quaternions, only Euler angles. You do have access in code to the Quaternions, and it has lot of helper functions to translate between Euler and Quaternions. The Unity docs on it are here.
If you want height, you need either a displacement shader, or a parallax mapping shader. Can't recall offhand if Unity includes these by default (doubt it) but there are shader editors in the Unity Store that should allow you to make them.
Unity party also on Wednesday, for anyone who wants to drop by! https://www.eventbrite.com/e/unitys-gdc-party-2015-tickets-15733038943 Just wish all the funnest stuff wasn't all on the same night :s
The error was right in the log, thanks for making me aware of it. Restarted the wacom drivesrs and now it works again. Unity Player [version: Unity 5.3.3f1_910d71450a97] Wacom_Tablet.dll caused an Access Violation (0xc0000005) in module Wacom_Tablet.dll at 0033:e80a940d.