Another update: Have almost all of the elements textured and placed on the scene. Now to dedicate the remaining time to polishing the scene and fixing errors. Sketchfab link in case anyone wants to look into the scene
I do not have a skylight in the scene. This is the scene as it currently is: This its the scene with indirect lighting turned off: And this is the light angle: (Pointing towards the back right hand side of the room from above)
Thanks guys. Wich I had more time to workon the scene but unfortunate I think I have to stop and finish this scene later on. Nevertheless I got a little update on the scene :)
Morning all!! just need to texture the scene now and then do the characters for my scene. here are some finished scene shots, i'd like to put more detail in but my computer sucks!!
cool it works :) hm...that means i wwould have to create 2 scenes for a walk cycle for example: 1st scene contains the walk loop 2nd scene contains the path the charakter walks?
It's confusing to me that tuk tuk and powerlines are presented in Unreal, but the scene they are in, Shanty Scene, is not. Same goes for the camera and the pickman's scene. It's a bit of a let down to see them render in default max rendering.
A scene I put together in Unreal 5 using mostly megascan assets. The scene is inspired by the Dragon Ball anime and Tianzi Mountains in China. The scene is lit with Lumen and with VDB clouds. Gokus groom was created in Xgen and imported to unreal. The fog was made with a combination of volumetric fog volume and fog cards.…
XSI.scn - Scene File - scene .xsi - DotXSI format - geometry, local animation, texture .emdl - External Model File - saves selected Scene info externally for reference...geometry, rigs, lights, etc.
Really nice scene work here. Everything feels cohesive and natural. Only critique I have really is in that first shot, having a lot of vertical-jutting sharp and craggy rock 50ft away from a bunch of rock wall that's rounded and smooth, feels a little off (kinda Final Fantasy-ish?). Since both rock structures are right at…
Looks incredible so far! My only criticism is the night scene looks a little too saturated when compared to the day scene and as @fearian said the fire looks a little glowy as well in that scene.