Starting a thread to document my work in low poly assets and characters. Critiques and Comments are welcome and encouraged. I'll start with my current project: a gatling laser from Fallout 3. I'm referencing the concept by Adam Adamowicz. Here's the high poly: And some low poly renders out of marmoset. I've only tackled…
Hello! So Thresh is my favourite champion and I've been aching to write more and to write about my favourite occupations (one of them being League) so when I saw the competition, I figured I'd have a go. As much as I first considered going into more detail with the torture, I figured it's probably a bad idea considering…
All good glade to help. Spotted, that the lower front panel corner still has remaining shallow pinched and warped regions which should be smoothed out And if time permits later on go through Ali Ismail's tutorial series I had linked to up-thread plus another couple of industry vehicle artists, Karol Miklas and Chris Plush…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
You mean cryptomatte ? It's a typical AOV , render pass or render element whatever 3d soft calls it any modern render is doing now instead of ancient mat or object ID. I attached one I exported from Octane render that Photoshop EXr-IO plugin opens as several black&white layers representing material masks ( instead of…
I'm working on this experience template around this Nike Shoe asset. Honestly, kind of stuck at this point. Don't know how to bring another layer to the current animation template. I was thinking of adding a layer of text hot spots on the blowout of the shoe. Thoughts?
First of all, I must say I admire your approach during the texturing phase, especially the stitching details in the middle section, they look really nice, well done. I notice UV seam lines on the top and bottom parts of the model; perhaps you could try making the 'leather layer' a bit more challenging to see by activating…
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…
Heyoooo - another update! I started the hair texture but decided to do the skin texture first. This way it's easier to tweak the hair, since this is the part I have the least solid idea of how it should look. Skin is skin, not so much design doubts there. Solve the problems you know how to solve first, right? I tried to…
Thanks guys! I learned how to do some tiling texture creation in ZBrush from a former colleague at BioWare. Over the past few months, I've been working on a personal style for texturing and incorporated the ZBrush technique I learned. I also drew a ton of inspiration from the texture artists over at Naughty Dog. So…