Codefather, thanks for the insight, that looks like an interesting way of modelling indeed. In regards to the graphite modelling tools (polyboost) from what I saw it looked basically like the edit poly panel docked above :D I'll have to have a proper play around with the GM tools, and try this technique. render - that…
Hello Seaseme, Thank you very much, I have been thinking of replacing the rock textures as they just do not look right with the scale of the textures on other objects. In the collapsed cave area there is no actual tunnel leading out. Should I model a tunnel there or do you think it just needs more debris to fill it in?…
@Tectonic : Same principle as the earlier post. I have a Group set to Soft Light - Inside the group I have the green-channel and a 50% black layer with Lighten on. I then control the darkness of the top-light shadows by changing the opacity of the Lighten layer. And the overall strength of the top-light by changing the…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
The whole 'parallel' blendshapes in the blendshape editor is weird and strange. I didnt understand it in the first post. Its as if your teacher is having you do this so you can use the BSeditor as a control system GUI and so you can stay organized in it. This is the _wrong_ approach. You never ever see this workflow…
Sure you can get a lot done in 25 minutes, but I wouldn't recommend taking breaks every 25 minutes though. Mainly because when you start working and get all those creative juices going you should just go with the flow and ride it out til you stop. And when you stop, you grab a coke, you change your music and then you start…
This seems to happen more often when the system is running low on memory and I'm resaving big texture files quickly. When memory starts to get low I notice Max takes a while to update textures, if it gets resaved while max is spooling in the new texture, it stops trying to update and pretty much says "ok this file is going…
Looks fun! As for story wise I was wondering why he is running from <--- to ---> and then going <---, I think it would of been better coming from -----> to <--- and with the momentum it has to launch his body at you have it right now. But it's just an opinion , its not wrong :) ! When he lands the hook into the rope it…
Good queston. I guess it depends on the game. When I was playing UT2k4 for the first time at Unreal Universty I never noticed any of the new characters. Basicly because that game moves so fast. On the other hand Painkiller has some of the best characters I've seen in a FPS to date. Because I do MOD I tend to stop and smell…
Looks good... I only have a few things to add... 1. Hard texture transitions between the wall/ground are standard among game environments... but one of the more offputting things I see. Some sort of trim to celebrate the edge at the floor... or something to soften the transition? 2. Same for where door meets wall and…