Half life is a universe to valve now with portal (multiple games with the same back story). I doubt they'll ditch there most well know and popular title. They are working on HL3 and I'm sure there working on a major engine overhaul (it barely competes with the UDK or Cry3) the only question is when will the engine be…
Mostly done getting the main detail in. I will make another pass on it for tertiary detail like scratches, dents, and decorative engravings. Right now I'm just blocking in the textures and trying to get the material definition right. Pretty pleased with the copper but the brass and iron need a lot of work. Hard to tell how…
this definitely sounds like f*cky behavior. maybe this is caused by your operating system user permission settings, or read/write restrictions in a directory. had you by chance customized the program's install directory? like rather than C:/Program Files you used C:/Art Programs? sometimes that will mess with software…
z fighting will be seen when two parallel planes are very close together. you wont see it where less than parallel planes intersect. so you can have the ground intersect with buildings and you will not see zfighting there. in general you'll be best off to not try and solve problems until you have directly encountered them…
It's more likely an issue on the rendering side. If you're using Maya/Arnold, try searching for that. This is also a good resource to look at: https://www.cggallery.com/tutorials/disp With the 32bit image, even if it looks black there's still data there.
"Now I'm a bit confused. I tried asking if he made the chain image himself by rendering it in blender or baking in painter similar to a trim sheet, OR, if he found it on google." It doesn't matter. It really, really doesn't ! That's why you won't get any definitive answers on this kind of question. The only thing you need…
I think you would win a lot by trying harder to make your work appealing in the wording as much as the render, removing that sad emote from your title and try to make it sounds cooler than "the generic crystal cave" would be a good first step. I also see the same pattern with your lighting, imo your screenshot is taken…
If you want to model for the industry 100% do not design it yourself. You're highlighting the wrong skillset. By using another persons design you're doing two-fold: showing that you can nail a brief/concept and translate it with fidelity to 3D, and second that you can collaborate and address notes, which is major if…
I'll try to add a vision i could see this thing in, make it a floating paneled stairway (like going to heaven) type of scene that might spice it up a bit, i see a desert landscape though and a dark blue/purple pink sky, the portal and colors there have to be different. Then random rocks and such floating about from the…