Hey, Trying to find something, someone posted in PnP awhile back; if I still remember it my guess is it was posted this year. It was low poly human characters that could have been for something like a mobile sim game. Texturing was in an almost pixel art style. I think they may have posted an environment as well and a…
Hi there! I have a question i have had in my head for a long time, as a hobbyist environment artist i just involved myself into a project as a vegetation designer. The question is texturing vegetation... Does the current industry lean towards hand created textures, or is photosource used when possible? To avoid confusion,…
Normally, I can rarely show personal projects, mostly because I rarely finish them and bring them to an presentable state. But since I made this character for a good friend of mine, I somehow managed to do it :) A few month ago I talked with Efgeni Bischoff about the project he is currently working on and about some…
http://www.scvngr.com/ Click "watch how to play" and you'll see what I'm talking about. After Jesse Schell opened the door for this I suppose it was only a matter of time before it actually happened, but still. To be honest, I'm impressed with the implementation-- iPhones and its ilk are perfectly suited to this kind of…
Peter Molyneux new game, "Curiosity" Curiosity will be releasing in around six weeks. Well also see the first game from 22 Cans in the next three years, He will be talking about it in Brigton http://www.rezzed.com/ From (http://www.rockpapershotgun.com) One more Rezzed announcement, perhaps: Peter Molyneux will be…
Hello! I see a lot of people and material talking about 3D models, sketching and digital art but just a few talking about FX for games. Do you guys know the programs to FX for games? Does the Foundry Nuke or After Effects worth it for it? I`m looking for some FX tutorials (particles) but i`m not finding a good one…
The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
The Technical Talk forum is expanding here at Polycount. We're adding 2 new sub-forums based around our 2 most popular engines of topic: The Unreal Development Kit and Crytek Sandbox. Click on through for more information. Just who do we think we are getting more organized!? I know right! Ugh. One of the new changes that…
Greetings! My name is Alain Berset and I am a freelance character/Creature artist from Switzerland working remotely.I am specialized in game ready characters. Here is my Portfolio:http://www.alainberset.com My Fields of competences:-Character/Creature Design-Character/Creature Sculpting-Retopology-Character…
Well, I hate to be a downer again but some of these pipeline reports are also littered with over-inflated PR talk. Anyone who's worked with UE4 knows that even though the engine is fantastic, it is far from being as snappy as these spotlight videos make it look. Like how editing any material that isn't an MI causes…