[ QUOTE ] Very creative concept. Though, I'd watch out the armor that sticks up on his shoulders, make sure those don't clip his head when you're rigging this up for rotation of the shoulders, etc. They probably won't, but just a remind. [/ QUOTE ] Thanks for the tip man, I've never rigged before so any tips are useful.…
Looking good great progress! The modeling is great, I love the lamp =) The texture on the helmet needs some work. I think it needs some green and white oxidation from being submerged in salty sea water, and maybe some dents and dings to show some use. Probably not as extreme as I took it when I created an antique helmet a…
Searlee- Good work on the concept, and low poly progress! The only thing i can think to consider would be: 1) The Center of the big wheel: It looks like its one whole object with the wheel. I would propose making that small center piece a floating object (to save some additional poly's - this might be knit picking, but…
I am a recent graduate from DigiPen Institute of Technology where I studied for my Bachelors of Fine Arts in Digital Art and Animation. I graduated this April and have been struggling starting my career off. I understand times are rough right now and many companies are on a hiring freeze due to the pandemic. I am a little…
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Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
Purpose of this thread is to share my progress , idea , and most importantly keeping myself MOTIVATED throughout the progress . I will be updating at least once a week. Feel free to comment 😀 I am making a game character for my indie project . Currently my small little goal is to achieve believable real time facial in…
Ok, so I showed my progress to an artist at Blizzard and they thought the composition was getting a tad too busy and suggested to simplify and cut some things out. They also liked the initial camera position better. So after some messing around, I tried putting together better flow and composition like said in previous…
That one is a really weird comparison to make. The podrace scene is not a "swipe", but rather an ode to classic car race cinema all around--Lucas is DEFINITELY borrowing the familiar shot progression of car race films, but purposefully--to make the whole thing grounded in familiarity. I didn't know that formula had its…