Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…
Are you actually looking for UDK or are you looking for Unity? UDK bases all pivot points on the 0,0 origin and can't really be edited. If you are looking for Unity it is the same way as UDK but there is a script that can allow you to move it:…
It's been a while, work and christmas really got in the way. I got this much in Unity so far, haven't really played with unity before, only dabbled at the coding side of it so I am really lost with it atm but will get stuck into learning how it all works. Is there a screenshot option in unity?
further testing is revealing some mis communication between max and unity. If I take said model from unreal and export it out of unreal and put that in unity, that model has proper normals. But beyond just being an extra step of annoyance, it also messes up the scale and proper orientation of the model ( y up unity) that…
Yes, this is the method. Also, Unity only supports a single color per vertex, while 3ds Max supports multiple colors. Triangles sharing a vertex can be colored differently in 3ds Max, but not in Unity. Unity will throw away the extra color, and make a gradient. So be careful how you color them!
This is great news, well done Epic. I find it really sad that Unity have not done this and did not do this a long long time ago, thousands of students will now be trained in using UE4. I really love Unity and have used in the past, lets hope Unity 5 comes up with the goods.
Using parllels.. It does do a great job in allowing me to use max, but it is not native. Plus when trying to use it with unity in the Mac there is always an extra step of getting it from the vm to the host computer and not unity. With a native version of max, I can just save and see my changes live in unity :)
what about using unity or the latest flash or p3d etc to show it in 3D, is that getting more acceptable? I still use both images and a unity link because I know people dont necessarily have unity. If its interactive 3d maybe people can look at what they are personally interested in.
We've been using Unity 3D extensively, it's hands down the best I've touched. I've used several others, some proprietary and some liscensed, and Unity is heads and tales above all of them. And what's better, as opposed to most engines out there, the more I've used Unity the more I've liked it.