I like this version better personally, http://turntables.stepanchikov.com/meshes/8 But you can right click > view source on ether website and just copy their source. And there is this http://jquery.vostrel.cz/reel
It's not really the same but the number keys 1-8 swap between the different render slots in the image editor. You can use this to quickly compare different renders (and different regions of renders.)
Here is an update of the turtle; I joined a contest at GA for the 1 of 8 paths. I'm making a spy, he's wearing a cat-suit he's made himself to trick his enemies;
umm scale up the head it looks super small based on my fingers your character is 8 heads tall; heroic proportions. which is fine if that was what you were going for.
^ Concept for a new showreel piece i am working on, its a redesign of a model i think was under developed. nearly finished the low poly for the lance, it comes to 8 k tris
gsl finals for awesome starcrafts. its free, you have to register and reserve your seat though. http://www.gomtv.net/forum/view.gom?topicid=217917&cid=0&kind=8
Quick gunblade mock ups - I'm thinking Final Fantasy 8 meets Modern Warfare. I'll keep messing around with the idea for now. Kit-bashed images from Google
I have once seen 8 heads rule but creator of tutorial did just say it and did nothing with it so I just skipped that. Turns out it is nice way to start.
nope, all 8-bit bmps, its just have problems with sequences thats all, but i have no idea how to fix the ones that give a wierd filename when compiling