*Disclaimer: This is a revenue split collaboration, not a job. Payment will be in the form of an equal split of the revenue generated from this game post-launch. Me and a group of programmer friends of mine are developing a tactical RPG heavily inspired by games like Fire Emblem. Our goal is to release a great product that…
hello everyone... I can make a bone looking like this in less than two hours... So if someone is more skilled than me, I assume can make it even faster... The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish. In other words: just create 1 small model for 100 USD. I don't…
Congrats on diving in and making it through, I would call it a successful test, so congrats! =) However that doesn't mean there isn't room for improvement... 1) There are a lot of similar materials applied to unique UV shells. They could be stacked fairly easily and allow you to pack more pixels on each face without…
To clear everyones confusion up on this, "specular" input lerps the reflectance between 0 and 100. It has a curve kind of thing applied on it, because when its set to 0.5 it gives the dielectric reflectance which is 4%. When its 1 you get 100 % reflectivity. Setting this lower than .5 gives lower reflectivity than a non…
I've read and reread the thread a few times, and I still can't make out what you're doing or what the problem is, even with the pictures. I will say this though: 1) Don't scale -1 to flip the object. This looks ok by default viewport settings, but if you enable backface culling you'll see how it really tends to mess with…
If you want to send me your files, I will take a look at the source2 issue. Most likely, your low poly model is missing normals or our importer isn't reading them correctly. alecmoody@gmai.com For the curvature map, that looks like a ray miss issue. Our curvature maps are calculated as a post process on the normals (which…
I'm not a 3d artist but I'm in the same boat - I'm a programmer. To work against possible health issues I use my bike to cycle to my workplace and back home every day (each ride takes about 15-20 minutes). I also have a ergonomical workplace with a good chair and a sit-stand desk from Biomorph [1] which I use to stand…
@kadeschui Yes the concept is difficult to read, that's why I referenced images from the web. http://cdn.shopify.com/s/files/1/0305/6537/files/CRYSTALMAGICGRAPHIC_grande.jpg?18329548710626158047…
Thanks for the reply :) I tried it but it I'm not sure I fully understand the process, is this correct? 1. Have two materials one that has my texture as the diffuse the other that has "Vertex Color" as the diffuse. 2. Create a new material with its type set to composite instead of standard. 3. Drag the first material with…
Hi UberLou, It's John from Reallusion. Thanks for the question... The theme for the contest is Game Character Animation so you can enter animations that are inspired by a video game, which makes it pretty wide open since we are not requiring any type of game or style of animation. For example it's not only fight moves, but…