Thanks We will hopefully in the next 6 months have a short 5-10 minute story segment/scene from the film to show that will capture the feel and pace of the story. As well as helping us get some funding to finish the project.
It's been a while since I've posted, after being in such a slump for so long managed to finish this asset https://www.artstation.com/artwork/Jl6Zw0 with the help of my mentor Georgian Avasilcutei and friends. Concept created by Even Lim https://www.artstation.com/artwork/Bmz2yA any feedback would be appreciate it.
I'm very new to modelling and I saw this post: http://www.polycount.com/forum/showthread.php?t=146928 and wanted to do my own blade. I've never done any baking or normal mapping, so I'm going to skip that bit. Wish me luck! this is my target.
Stole this from the polycount twitter feed, so THANK YOU whoever posted it! Such a beautiful short film. Enjoy! http://www.conceptruin.com/ Also... Breakdowns and making ofs and such. http://www.oddballanimation.com/concept-ruin
How do you guys usually plan out your environment and maintan a good timeframe to finish it off? Do you often try to work after a concept or you use them mainly for an idea or reference? Do you make a blockout first or start with one texture and then the next one and start to do blockouts afterward?
Working on a modular environment scene, low poly block out first, next phase high poly, still need to do wiring and work on some of the composition, the next few weeks will be challenging but rewarding! Any C&C is greatly appreciated!
Hi, here's a WIP of my first real character. It's a blacksmith close up on the head : the concept (i still don't know how i'll do the beard) : All I did before was some low poly thingys, I'm trying to improve my skills on organic high poly modelling. And I need a portfolio pretty soon for my internship this summer Crits…