Hi there, just saw your job posting, I am really interested in your animator position. For the past 10 years, I have been dedicated myself to video game companies as an animator, 4 out of 10 years I worked with motion capture for console games. Besides animation, I am also skilled in rigging and weighting in 3d max. Please…
VeeJay, Paul, thanks both of you. :) I'll see what I can do to reduce the geometry after rendering. SL doesn't use normal maps, so all artificial edge rounding has to be baked to texture, and full body normals are really only cost-effective in faking surface details. The extra geometry makes it easier to get the edges I…
Nah, its not about his appearance. Dante was and will always be defined by his attitude. I may not dig the gameplay as much anymore, but the character was awesome. It was the original choices in the character redesign that made me -.-, but for the most part I have gotten past it, or rather am able to overlook my dislike…
Very nice start. I really am a huge fan of Zelda (if you can't tell by my posts being in most Zelda threads ha ha), but one thing you might do is reconsider the hilt. You've got kind of a strange design. The rest of the model follows a pretty traditional Master Sword shape, but the "wings" don't. Here's what I'm talking…
Hey everyone I decided to post my portfolio on here... I have been having a hard time with life these past couple months, but now that i can focus I whipped up a quick port within a week, and would like some critiques on what i can or should fix. I know this isn't my best work and if I had more time i would have polished…
About the frontpage being a mirror to WAYWO: most people don't post WIP or showcase threads and most "finished" models from the people that do end up there anyways so it's not that strange that there are a lot of things from that thread on the frontpage. Also, the monthly recaps are still a thing they just get buried among…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Hey guys, updated my site with a new design and some new work. Just posting it up here for critiquing before I make it live. Some of the nav links may be directed back to the old site, but most of it should work for you. (you'll be able to tell if it's the old design) All the work has been done within the past year, but…
Thanks SgtNasty, yeah thanks for reminding me about that roof. I stretched the UVS out like that initially because I was hoping (in vain) that I could get it to line up to the edges of the texture and tile with itself, once I figured out that just wasn't going to happen I added the edging along the corners but I forgot to…