I am the exact same way. I just do not enjoy UDK's lighting in general. Creates a lot more hassle than should be necessary, and I am just sick of baking lightmaps and such. That could possibly be because I am a lighter on last gen consoles right now at work, and all I do is work with lightmaps and old static style lights.…
Delete all your lights, no directional. Place ambient light(global), this will be your darkest dark (ceiling color). I can't remember if UDK has ambient, global light? It's been awhile....anyway. Scene should look pretty dark overall(attempt to match the dark color of the ceiling in the concept art in the same…
hey guys...you're all dumb..lol. Just kidding this is Morgan From Daniels classes. So as to the lighting I agree it is very dark. one way around this is to lower the the light source area so that the light that is sitting on top of the torches is far more focused and looks more like local light from the torches themselves.…
Hey @PuuroMan ! Looking good so far! A few ways to make the outside light comes in a bit more: You could increase the indirect light bounces and intensity, this will make the ligth coming from the outside bounce a bit more inside and light the scene a bit You can also increase the post processing exposure (although that…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
You're making good progress so far! :) One thing you should think about, is how this asset is going to be seen ingame. Is it mostly going to be seen upright, when held or mounted onto a wall? In that case, it will really pay to put a clear lighting direction in the texture. In order to get a clear lighting direction, you…
What render engine are you using and with how many lights? As Zio said before, the lighting is making your render very flat. One thing it could be is the diameter of your light sources. A larger light will produce softer shadows and reflections and if it's too high it can make metal looks very flat as you can see in the…
@Vertrucio - by exposure setting do you mean the auto exposure? I recall adjusting an auto exposure setting so that it doesn't automatically adjust my lighting based on where I am in the scene. In the beginning I adjusted the setting for each unique light source, but once I started learning a bit more about lighting, I…
Thanks for the reply @slosh . Appreciate the guidance That was my initial reaction as well... Just feels pretty ridiculous to squeeze all that they were asking for in a week, but I let my excitement get the better of me and agreed to it. The specs are 25k tris and 1 single 2048 diffuse with baked lighting. Animation…
https://www.youtube.com/watch?v=kPDji-ZF-Jg&feature=youtu.be updated flythrough shot with sequencer, just some tests. tried some slow zooming shots, as well as a camera just going through the scene in the end, seeing what works best for this.. -Scaled down the rifles -did some work on the dirt -changed some lighting and…