A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
Hi guys, here is some environment art I did on Dirty bomb, a new free to play shooter from Splash Damage. There is lots more on my website :) The screenshots are from levels that I was mainly responsible for but some prop/texture work and lighting was completed by other talented artists at Splash Damage.…
So I'm modeling a flower to animate in an environment I am going to be creating for my portfolio. Please criticize as much as possible. Also a few questions: ~ Tris in UDK? Does everything have to be a tri? ~ Exporting static meshes and textures from Maya 2011? How do I do it other than using .fbx or .obj? Thanks, Ethan.
So for my FMP I'm making an animation of a Star Destroyer flying to a planet, now to create the space backgroung I was told by my tutor to use the paint effects in maya, now the way it paints is like the way paste comes out of a tube, I'm not sure how to create the environment with this. Does anyone know how to do this?…
Hey Everyone! Recent graduate here looking for environment art work. Check out my portfolio at chrisvenable3D.com if you are interested, contact info posted on the site. [FONT="]I am available immediately for hire, contract, part-time, or full-time. [/FONT]Shoot me a message or email if you have any questions. Thanks!
Hi guys I deicided to create a spanish/italian inspired environment for udk. This is what I've got so far. The woodfence, hills, groundtexture, trees are all placeholder so they need fixing. Im also thinking of adding a waterstream and a small bridge to make it more interesting. my next step is adding some more…
Hey guys,I'm a student trying to improve my skills in general, I am basing my environment on this image from the game ZombieU. I Just started the block out and am trying to work out the scale, but I always seem to struggle with getting the scale similar to the concept. I'll keep working on it but any pointers would be…
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
Hey all, I have started my summer and thought I will use this forum to show the process as well as get feedback to better myself. The concept I have chosen for this is the Yemen Temple concept. I'm hoping with this project to better myself in environment work as well as the main one being texturing. This is currently what…
Hey Polycount! Over the summer I plan to create a one or two shot render of this environment here. Any and all crits/tips on composition, texturing, workflow, etc. would be super helpful! I know I don't have too much to crit right now but i'll be posting regular updates on my work. So far this is my paintover Some…