Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Art
: Character Artist Torus Games is seeking a
character artist to join the team at our Bayswater studio for an immediate
start. The position is fixed term for 9 months but may be subject to extension
pending project requirements. The successful applicant will be required to: • Create high quality character models • Work…
Are you going to use ZBrush/Mudbox to texture or simple a Photoshop texture? There are two ways to do such a thing. X - ZBrush/Mudbox 1- Use layers to create the different layers (pun intended) that are reciprocal from one another. 2- In the first layer (call this Base) apply essentially the 'polish' or 'cut' color of…
1) Too much lighting info in the diffuse. The diffuse should be a color pass and MAYBE include some generic Ambient Occlusion. Having deep dark shadows and highlights on your diffuse means they won't match the lighting in the scene and with modular pieces (that get rotated and repositioned) it could be coming from a lot of…
This is a discussion I have often heard. So what I have heard from different people: You guys are right, of course with what you said. I feel that a T-Pose is easier to rig (i may be wrong though). For deformations: Like Elyaradine said, if the character raises it's arms a lot (i.e. does all kinds of acrobatic moves) or…
Lead Game Designer Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating…
Lead Game Designer Threewave Software is looking for a seeking sharp, ambitious, visionary Lead Game Designer to join our team. The ideal candidate will have at least 4-6+ years experience in game design. The Lead Game Designer is responsible for creating and maintaining the gameplay vision in support of the overall…
As a blender user i've found exporting a material/colour ID map quite awkward, resorting to bakes and having to enable or disable blender options to get a clean unaltered diffuse colour render. A process that is both fiddly and time consuming. By chance I came across the offical BLender uv layout addon to export the uv…