Ive been watching this thread from the beginning, and I must say I was thinking similar thoughts as Adam. From the looks of your website, it seems that you worked on mass effect 2!? Yet you are making this really basic scene. Not only is the scene super basic, but its also super boring and unimpressive. I looked at some of…
@SupRore: Hey, thank you! :D @Jessica Dinh: Yeah, I see your point. But I think it's her elbow that protrudes too much. But yes, either way. It's weird-lookin'. :poly136: Thanks for your input! :D @Alismuffin: Heey. The few games I have made are in my early days as a game-developer and they look kinda shitty (like this…
Yo ! Thanks all, I appreciate the support :) Soldier63 > self-taught all the way Jeff Parrott > I closed some windows but I was too lazy to add the windmill but thanks for the idea :) However, like you suggested I tried to add a bit of hue variations for the roofs in the town shot with vertex color and a quick shader but I…
yah, it kind of sucks in a way. It took me a while to realize that my work was repelling employers partially because it just wasn't relevant to the games industry. I knew the tools and tech, I just didn't show that I could be plopped down into a modern game pipeline and crank out the kind of art they needed. On the plus…
If there was anything i could have played around with more in UT3 it was definitely the lighting. But there's plenty of time to pull my hair out over UT3 later :D I thought about it and i think the mansion probably is too much. Leaning towards just the shack and trailer. Current terrain/ water concept: Have a lot to think…
Hi everyone! I’m Jean-Luc Hernandez, a freelance 3D artist focusing on stylized asset creation for video games. I specialize in PBR texturing (Substance Painter) and hand-painted rendering, working mainly with Unreal Engine 5 and Unity. 🛠️ What I do: * Stylized 3D props & environment assets * Game-ready topology & UVs *…
Hello folks, I teach 3D modeling and animation for games at Uppsala University, and have recently launched online courses on Udemy. Like many of you, I didn't have access to a school when learning 3D and this is my way to give back to the community. If you're completely new to 3D, start here:…
I'm trying to learn more about 3D art for game development. I'm using the website digital tutors which is so far really good (1000x better than that lynda.com site at least). http://www.digitaltutors.com/11/training.php?tid=25&cid=106 This is essentially my plan of attack. - Simple Geo Prop Creation & Texturing in 3ds max…
Post-apocalyptic oil tanker. A scenery prop for use in any game environment or level. The ship is 150 meters long, 34 meters high, and 23 meters wide. You can use it as a prop, key point or as part of a scene where you can incorporate it into a level. It's a Post-apocalyptic oil tanker, ment to be used as a post…