OK here is what I have done. Tried the checker thing, and should I make my own or use the Maya one? I just used the Maya one, and the automatic mapping tool and this is how it looked. How do I align those checkers? Around the corners, there is a little messing up a bit. I used the Normals>Soften Edge, and it made the edges…
Shadows are too sharp, did you use ray tracing? In a scene with that much light you'd never get sharp shadows, they are bombarded with bounce lighting and the edges are softened. Next time you're out and about take a look under a car, and note how soft the edges of the shadow are. Try using shadow map with a higher sample…
and check out the edge above the large speaker (that starts in the right corner). Seems like a edge loop is doing weird things there. Also, the 4 rectangles sticking out on the smaller speaker, you are missing some edge loops there.
All of the edges are rather sharp. Stone blocks, especially rough stones, tend to have a beveled edge. The edges also tend to become softer over time; some of these churches have been standing exposed to the elements for centuries.
Shoot some edges where the tile edges are,your texture/surface tension is too high causing waviness.This is because your uv's are perfectly straight,but your geometry isnt...shooting some extra edges is the solution here
@sacboi Yes, I thought of that just don't know how well it would work in between seams, for now I was thinking of making a blob liquid kind of mesh from a spline line into cylinder then apply a noise map displacement, at the welding points to make them look like a bad welding job. Something Like this but I have to make the…
Nice progress on the edge smoothness. One thing to watch out for is your edge flow when you start getting into complicated pieces. The edge flow on this latest piece looks a bit wonky. Keep at it though.
You need to also have that blended edge on the other UV edge to have an equal look. You see how the black line in their example bisects down the square and isn't down just the outer edges?
That was a real quick version. Keep in mind that a propeller blade is just a wing. So each blade should be wing-shaped in profile, with the leading edge thicker/more rounded, and the trailing edge thinned out to an edge.
Hi guys, I'm hoping you guys can help me out. I've got edge segments along the edges so that I can get that nice hard surface look when using turbo smooth. However now I keep getting the dark parts along the edges. Any ideas?