Meshes with turbosmooth modifiers on them have a tendency to disappear from the viewport, often when refocusing (Z) or sometimes completely at random. The workaround I've been using is to enter and exit isolation mode for any random mesh that's still visible in the viewport. I've had this one problem in Max (across…
thank you ! i kinda kept messing around and got some more progress, its being fun i got to admit, even tho i want to work more in environments, i can see the use of this for textures or even to make some pretty cool props ! ended up giving up and going the zbrush route and using marvellous as a base mesh ! even gave him a…
Have you tried sites like CGArchitect for pro tips in which direction you should pursue? Running a poll here is fruitless in terms of leveraging app x, y & z specific too your field, besides other than subjective traction...if at all. Objectively I'd suggest testing those DCC programs listed via the OP aside from the poll…
Yes. Bouncing balls and balls with tails. Not walk cycles. And still animating in a scene where its solely about practice (i.e. you do a walk from x to -x) is less challenging than having to combine it with a previous motion, plus all the acting that comes with the walk and before the walk (if there is any). For instance,…
Nice work so far nastobi, can't wait to see this come together! I think the rims around the barrels could be rounded opposed to having hard edges - that way you can lower your UV islands. Subtle dents in your normal map will also give it character. Also, some worn, faded and scratched paint would also look nice. Something…
Three individual projects. All three of us just need to get our gears back in motion so we can start this year off right. Sonia and Ann will have their concepts and such up midnight on the second at the latest. But I plan on doing something along these lines- It'll be just a sculpt. But it'll be my first time using z-brush…
Hey Jon!! Thanks man! I´m glad you like him ;) Artream: It´s from my mind ( but with a lot of references, sketchs, of course.), I did around 3 sketchs (for the body/head) before chose this one and 2 different armor sketch (all sketchs done in z-brush) them I reworked almost everything in 3Ds max, I´ll make the low poly…
You have a good chunk of environment ,I just think that so clean to be abandoned. Some cracks and holes can help , look at this! http://undoingautumn.com/wp-content/uploads/2011/03/11-Abandoned-Gas-Station-and-Diner-08.jpg http://www.flickr.com/photos/dannokablammo/4147975737/…
Thank you everyone. I have downloaded that scene and am going to take a look at it soon. The foliage definitely needs a real texture pass done to it. Also am running into some z-fighting so I have to adjust the foliage a bit. Anyways, Time to make some changes! Should have a better variation finished in the next day or…
I agree the animations arent too bad. They could definitely be pushed a lot more in terms of stronger posing and by adding more personality into them as they feel a little safe right now. Transitions from runs to idles are a great place to showcase personality as it doesn't really matter how long they take giving you time…