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Disappearing meshes (Max)

polycount lvl 666
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PolyHertz polycount lvl 666
Meshes with turbosmooth modifiers on them have a tendency to disappear from the viewport, often when refocusing (Z) or sometimes completely at random. The workaround I've been using is to enter and exit isolation mode for any random mesh that's still visible in the viewport.

I've had this one problem in Max (across multiple versions and hardware configurations) for years, and have never found a proper solution to it. I was wondering if anyone had had similar issues before and knew of a way to get rid of this glitch once and for all?

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