Meshes with turbosmooth modifiers on them have a tendency to disappear from the viewport, often when refocusing (Z) or sometimes completely at random. The workaround I've been using is to enter and exit isolation mode for any random mesh that's still visible in the viewport.
I've had this one problem in Max (across multiple versions and hardware configurations) for years, and have never found a proper solution to it. I was wondering if anyone had had similar issues before and knew of a way to get rid of this glitch once and for all?
Replies
and although its mostly smoothed models it does happen to not smoothed ones, too, at least over here...
forceCompleteRedraw doDisabled:true
Not sure if that will work, but it would rule out viewport and graphics card settings.
dustinbrown: I tried hardware shading but it didn't help. However it did lead me to finding another workaround. If I do something like this (where meditMaterials[1] is the material assigned to the dissapearing meshes) they re-appear:
meditMaterials[1].DirectX_Manager.enabled = off
In fact refreshing/changing the material in any way will make the meshes that it's assigned to reappear.
So it seems like the glitch may be linked to a bug with the materials. Anyone got some ideas on where to go from here?
Umar6419: Image of what? There's nothing really to show. One minute the model is there, the next it's gone. No screen corruption or anything of that sort.