Yeah import the figure model into zBrush. Coming from Maya it will either be gigantic or microscopic in zBrush! I forget which. Anyhow to work on the model in zBrush you need the brush's full size range in zBrush itself to work effectively. Actually a real time saver is setting up the GoZ plugin in Maya and doing all your…
Thanks man. It was and is a lot of fun to explore and work on. Blown away by the positive reception tbh. Thanks!,Correct me if I'm wrong, but doesn't UE4 already support working with deferred decals? I haven't really dug into UE4 yet, but I plan to very soon. Blender is love :) Indeed it is. Hope to share mare on this in…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…