Gonna take up the Hard surface environment. This is the high poly of the bed. I already finished several other props like the books, pill bottle and the picture framed by the bed
its nice, the characters proportions are strange, yet not bad, awkwards but really not in a bad way, just unusual then the normal prportionchanges we see in games these days, good job guys
KP: it was actually quite allright, the only really bad bit was the seams on the back of his head. Too bad that free 3Dpaint alternative (toast) is shite.
This is one of those "I can't believe Max doesn't have this already" kind of tools. Reset Xform is an oft-used tool, but it destroys the original axes, bad for animation, bad for modeling too. Xformer 2.0 looks to bring it back with a minimum of hassle. Yisssssssss. We're talking about it here.
Hi PCs! When i decimate my HighPoly in zBrush, there are often some bad triangles like shown on the picture: I can repair them in Max but sometimes there are so many, and thats stupid. Is there an easy way to avoid bad triangles when decimate? Greetings Gazu
I am working on a series of characters for anatomy study I started with a character tha was on my mind: and now I am doing on these concepts below: https://www.artstation.com/artwork/kNGQLy /https://www.artstation.com/artwork/Xg56PR wip: my references so far: