Thanks u guys for all your kind comments :) That is really motivating to see that you liked it. I would love to put this for download, but I think that it would be unfair towards students who paid to attend the class… So I think I need to preserve some restrictions on the scene content access. Even tho it is my scene it…
JamesWild: Hmm yeah the asset theft is another good point but i don`t think it`s any safer when an asset ships with a game since people can also rip them. That wouldn`t really stop me from posting my models online since i`m still the only one who has the sourcefiles and can always claim its my work. Isnt webgl enabled by…
Well it has been a while since I posted. I didn't end up doing 365 daily models (darn school work getting in the way) but I did way more than I actually thought I would (37). So I'll just call it a month long challenge. Lately I've been working on a little environment to throw into unity to practice the program and…
Been a few months since my last post, but time has not been wasted I began developing a new modeling workflow. It an adaptation of my workflow on my KA-52 further refined with a Fusion 360 approach inside of Maya. I call it strip modeling (like a strip of paper). I decided to model out a couple more pieces while work…
Are you still utilizing the Zbrush Boolean workflow or have you gone back to traditional subd workflows? Just curious to know. Really loving the fusion 360 stuff too btw
For the scene I want Stone Debris. I didn't know where to start and then decided to simulate destruction in Houdini to have a base model for my stone debris. Any feedback is welcome. :) The simulation in Houdini. This will be the base model to sculpt on. Texturing the stone debris in substance painter. (still working on…
I am working on modeling Pisciasa base mesh and hair model atm , so havent got any major update yet, but just realize that I havent upload the 2D model sheet I made for her so here she is. The reason I have to take extra step to make this sheet is that I tried to model without model / sculpt sorely base on Concept in some…